@media (max-width: 700px) .game-container padding: 0.8rem; .score-box, .combo-box font-size: 1rem; padding: 0.3rem 0.8rem; .balance-box font-size: 0.9rem;
// lanes guides ctx.strokeStyle = "#ffecb3"; ctx.lineWidth = 2; for (let i=0; i<lanes.length; i++) ctx.beginPath(); ctx.moveTo(lanePositions[i], NOTE_START_Y-10); ctx.lineTo(lanePositions[i], JUDGE_Y+25); ctx.stroke(); // lane labels ctx.font = "bold 18m monospace"; ctx.fillStyle = "#f2d86d"; ctx.shadowBlur = 0; ctx.fillText(["A","S","D","F"][i], lanePositions[i]-12, NOTE_START_Y-5);
A GitHub repository like Unicone Hero might contain:
// ----- EVENT HANDLERS (keyboard, touch, mouse)----- function handleKeyDown(e) let code = e.code; if (code === 'ArrowLeft') activeKeys.ArrowLeft = true; e.preventDefault(); else if (code === 'ArrowRight') activeKeys.ArrowRight = true; e.preventDefault(); else if (code === 'Space') activeKeys.Space = true; e.preventDefault(); // space hits the nearest lane? optional but we skip to avoid confusion, use lane keys. else if (laneKeys.hasOwnProperty(code)) let lane = laneKeys[code]; hitLane(lane); e.preventDefault(); unicycle hero github
// mouse/touch lane detection let mouseDownLane = -1;
return false;
body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #0a2f2a 0%, #051f1b 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', 'Courier New', monospace; touch-action: manipulation; @media (max-width: 700px)
if (bestLane !== -1) hitLane(bestLane);
.status background: #000000aa; padding: 0.4rem 1rem; border-radius: 2rem; font-size: 1rem; font-weight: bold; backdrop-filter: blur(4px);
window.addEventListener('resize', () => {}); init(); })(); break combo and reduce balance combo = 0; balance = Math
// remove notes that are below canvas (missed) let missedNotes = notes.filter(n => n.y > JUDGE_Y + 45); for (let miss of missedNotes) if (!miss.hit && gameActive) // MISS! break combo and reduce balance combo = 0; balance = Math.max(0, balance - 14); if (balance <= 0 && gameActive) crashGame("MISSED TOO MANY NOTES!"); statusDiv.innerText = "😵 MISS! Balance dropped!"; setTimeout(() => if(gameActive) statusDiv.innerText = "🎸 KEEP RHYTHM & BALANCE"; , 500); updateUI();
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