Floor Generator ((full)) (2027)
The system calculates the final probability for any point $P(x,y)$ on the floor: $$Density_final = (Global Density) \times (Zone Mask Value) \times (Zone Multiplier)$$
The most popular version is developed by CG-Source , which offers both a and Full (Pro) version: floor generator
| Name | Type | Features | |------|------|----------| | (open-source) | Tile-based map editor | Supports custom tile generators, WFC plugins. | | Unity ProBuilder + Dungeon Architect | Game level generator | Real-time floor plan creation in engine. | | Blender + Sverchok | Procedural modeling | Node-based floor layout generation. | | Finch 3D | Architectural | Algorithmic floor plan optimization for Rhino. | | WaveFunctionCollapse (GitHub) | Standalone library | C++/Python implementation of WFC. | | procgen2 (Python) | Educational | Dungeon generation with BSP trees. | The system calculates the final probability for any
: You can adjust the width, length, and "grout" size of the planks. It also includes advanced settings for "tilt" (to simulate uneven floorboards) and "random seed" to vary the layout. | | Finch 3D | Architectural | Algorithmic
If you’ve ever tried to hand-model a hardwood floor or individually place hundreds of bathroom tiles in a 3D scene, you know it’s a recipe for a headache. Enter , the industry-standard plugin that has saved countless hours for architectural visualization artists.
Whether you’re a beginner or looking to refine your workflow, here is everything you need to know about this essential tool. What is FloorGenerator?
This feature allows the user to define logical zones via a 2D Grease Pencil sketch or a "Zone Map" texture input. The generator then uses these zones to modify object distribution parameters (density, scale, rotation) procedurally.