Star Sector Console Commands ~upd~ -

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Here are some additional console commands: star sector console commands

list ships to find the correct internal ID. findship [hull_id] : Locates where a specific ship type can be purchased in the current sector. allhullmods : Teaches the player every available hull mod in the game. addofficer [level] : Generates a new officer for your fleet at the designated level. World & Colony Commands For players focusing on the "4X" empire-building aspects of Starsector. setmarketsize [n] : Sets the population size of a colony. This must be used while on the colony management screen. addcondition [condition_id] : Adds a planetary condition (like "Cryovolcanic" or "Rich Ore") to the world you are currently orbiting. setmarketowner [faction] : (Requires Nexerelin mod ) Hands control of a market or planet to a specific faction. reveal : Toggles the visibility of all entities in the current star system, essentially removing the "fog of war". Advanced "RunCode" Scripting For power users, the runcode command allows you to execute raw Java snippets to manipulate the game engine directly. Spawn Stable Locations End of Report Here are some additional console

If the mod appears "outdated" after a game update, you can often fix it by opening mod_info.json in the mod folder and updating the gameVersion line to match your current version. Essential Resource & Fleet Commands addofficer [level] : Generates a new officer for