Game Custer Revenge Link

Second, it serves as a benchmark. When modern games are criticized for gratuitous violence or regressive politics, critics often point back to Custer’s Revenge to say, "At least it isn't that." It is the lowest common denominator—a game that fails not just as a simulation or a challenge, but as a piece of basic human decency.

The concept, as explained by designer Joel Martin, was crude in its simplicity. The player controls a naked, pixelated General George Armstrong Custer. His goal is to race across the bottom of the screen, dodging arrows falling diagonally from the top. If he reaches the right side, he finds a naked, bound Native American woman tied to a post. The "reward" for dodging the arrows is a pixelated "grappling" sequence, awarding the player points for an implied sexual assault. game custer revenge