Lunor Script Fisch Jun 2026

– Expose custom verbs from C# / Blueprint / GDScript:

: The LUNAR script allows users to perform detailed data analysis. It can handle large datasets related to lunar observations, including but not limited to, lunar phase measurements, libration, and eclipses. lunor script fisch

| Pain Point | LSF Solution | |------------|--------------| | | Edit a single .lfs file, hit F5 , see the change instantly. | | “Our narrative team can’t read C++ code.” | Scripts read like a recipe; no brackets, no semicolons, pure English verbs. | | “We want to give each fish a personality without writing a separate AI class.” | Use speak , glow , and turn probabilities per‑fish – no extra AI graphs. | | “We need quick iteration on school‑behaviour for playtests.” | school blocks let you scale the whole group with one line. | | “Our art team wants bioluminescent shows on a timer.” | glow pulse and glow burst handle timing automatically. | – Expose custom verbs from C# / Blueprint

# Comments start with # <entity> ::= fish|school|zone <verb> ::= swim|turn|glow|speak|wait|if|else|end <arg> ::= literal, numeric, vector, string, enum | | “Our narrative team can’t read C++ code

# 3️⃣ Reactive event – when the player enters the “MoonZone” zone MoonZone if player.distance < 10 school MoonSwarm glow burst 2.0 1.0 # brighter, longer pulse turn towards player speak "Welcome, wanderer!" 1.0

| Feature | Syntax Highlight | What It Does | |---------|------------------|--------------| | | fish all … | Apply the same script to every member of the school. | | Scoped overrides | school MoonSwarm … inside a zone block | Temporarily change the whole school when a condition is true. | | Probability | speak "…" 0.8 | 80 % chance each loop. | | Vector arguments | turn towards player | “Towards” is a built‑in vector target; you can also supply vec(0,1,0) . | | Time‑based actions | glow pulse 1.2 0.4 | Periodic bioluminescent pulse. | | Conditional blocks | if … … else … | Full control flow, but still single‑line friendly. | | Live reload | Edit the .lfs file → press F5 in‑engine → fish instantly adopt changes. | No restarts. |

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