Total War Attila Mod Medieval Kingdoms 1212 Ad ★ Direct Link

The Mongol Ilkhanate, Ayyubid Sultanate, and various Russian principalities.

Medieval Kingdoms 1212 AD (MK1212) is a massive total conversion mod for , often described as the "unofficial Medieval III". It transports the dark, apocalyptic world of Attila into the High Middle Ages, starting in the year 1212 AD and progressing through the late 1400s. Core Features & Gameplay

The variety of factions is the mod's strongest selling point. total war attila mod medieval kingdoms 1212 ad

: Late-game play introduces gunpowder, allowing you to field bombards and early handgunners to shatter high-tier castle walls. Reddit +5 Current State & Future As of early 2026, the mod is in a "Campaign Alpha" state. While the early 1212 campaign is highly polished, some features like naval combat and late-era start dates are still under development. The team recently announced a major map expansion to include areas like northern Scandinavia and Transoxiana. YouTube +2 To get started, you can find the complete Medieval Kingdoms 1212 AD Collection on the

If you meant something else (like installation help, crash fixes, or a specific submod), let me know and I’ll narrow it down. The Mongol Ilkhanate, Ayyubid Sultanate, and various Russian

Catholic factions must navigate relations with the Pope. High favor allows you to request funds or join Crusades by designating armies via a "Join Crusade" button.

The UI has been stripped of Attila’s dark, fiery aesthetic and replaced with parchment textures and medieval iconography. The soundtrack, often a mix of vanilla tracks and authentic medieval music, completes the immersion. Core Features & Gameplay The variety of factions

The mod captures the transition of warfare. Early in the campaign, you will rely on levies and mailed knights. As the turns progress into the mid-to-late game, technology advances, allowing for plate armor, gunpowder artillery, and professional standing armies. You can physically see your generals evolve from chainmail-clad warlords to Renaissance commanders.

The mod expands the campaign map significantly, stretching from the edges of Scotland and the Iberian Peninsula in the West, to the steppes of Russia and the Holy Land in the East. This scale allows for over 50 playable factions at launch (with hundreds more added via custom faction mods), each with unique starting positions and challenges.

Here’s the key information: