// The main system controlling temperature public class ThermalSystem : MonoBehaviour { public static ThermalSystem Instance { get; private set; }
If you're referring to a game similar to "Academy" or " Hard West" series or maybe a game developed by a lesser-known studio, I'd like to provide some general content related to what a "Hard Academy 3" game could entail.
if (tempDelta <= 0) return 0f; // Can't cool if it's colder outside hard academy 3
private float CalculateCondition() { // Check for damage or weather effects (e.g., sandstorm reduces efficiency) return 1.0f; } }
: Recognizing the importance of a well-rounded education, Hard Academy 3 also places a strong emphasis on humanities and arts. Students engage in critical thinking exercises, debates, literary analysis, and artistic expression. // The main system controlling temperature public class
// Efficiency drops if radiator is damaged or obstructed float conditionMultiplier = CalculateCondition();
public void RegisterSource(HeatSource source) => activeSources.Add(source); public void RegisterRadiator(Radiator radiator) => activeRadiators.Add(radiator); // Efficiency drops if radiator is damaged or
private void ApplyEfficiencyPenalty() { float overage = (currentGlobalTemp - maxSafeTemp) / (criticalTemp - maxSafeTemp); float efficiency = 1.0f - (overage * 0.5f); // Up to 50% speed reduction // Update global production multiplier ProductionManager.Instance.SetGlobalEfficiency(efficiency); } }
To make this a "Hard Academy" feature, the UI must be diegetic (in-world) and punishing.
: The academy’s approach to STEM education is hands-on and project-oriented. Students work on complex projects that require them to use their knowledge to design, prototype, and solve problems.