Anno - 1404 Layout
: Requires 1 Small Market Building, 4 Crop Farms, 4 Monastery Gardens, and 4 Monastery Breweries to function optimally.
"From now on, every layout begins here. The Market Building is the heart. It has a radius of influence—the 'blue circle.' If a house falls outside that blue light, it does not exist."
Place the warehouse directly adjacent to the farm's cart exit. Then place the worker's market (or the farmer's huts) within a 3-4 tile radius. For longer chains (e.g., spice plantations → spice works), build a dedicated "depot warehouse" between them. anno 1404 layout
Years passed. The city transformed. The chaotic slums were gone, replaced by the gleaming white walls of Patrician houses.
: This design uses one Marketplace to support roughly 100 houses. It is built in 6x2 house blocks, making it easy to expand or fit between natural obstacles. : Requires 1 Small Market Building, 4 Crop
The game's final monument, the Cathedral of the Holy Faith, requires 4,500 nobles and a perfect "Sacred" environment. Build a of stone tiles in front of it, ringed by bishop’s seats (ornamental benches) and trees. This isn't just for looks—it suppresses crime radius by 30% and boosts noble satisfaction, allowing you to skip a jail in that district.
He drew a circle in the dirt. In the center, he placed a . It has a radius of influence—the 'blue circle
: This layout typically clusters 2 Crop Farms, 1 Mill, and 1 Bakery together to maintain a balanced flow of goods.
Every production chain—from hemp plantations to saltworks—requires workers to walk from their home to the farm, then back, and then haul goods to a warehouse. A poor layout can double your required workforce. A great layout cuts travel distance to zero.