Unicorn Overlord 1.05 -

Building upon the framework of the massive 1.04 update, version 1.05 applies incremental operational stability fixes to the broader UI:

Fixes mechanical scaling to ensure parameter changes accurately calculate upward adjustments when units equip multiple weapons or shields.

The 1.05 update focuses heavily on making backend statistics transparent and reducing menu friction for end-game optimization. 📈 Permanent Stat Booster Tracking unicorn overlord 1.05

Improved ease-of-selection when browsing complex multi-character squads directly from the Unit Overview screen.

Prior to version 1.05, keeping track of consumable stat-boosting items like , Dew of Vitality , or Dew of Keenness was entirely manual. Building upon the framework of the massive 1

According to the game's patch notes (assuming you have the latest updates):

Characters hitting the maximum booster threshold are immediately highlighted, preventing accidental wastage of rare materials. Prior to version 1

Cleaned up overlapping combat data fields during fast-forward real-time simulations. Crucial Bug Fixes & Combat Interactions

For those who have jumped in, how is the new "Golden Age" difficulty feeling? Is it the sweet spot we’ve been looking for?

The update is currently live across all available modern ecosystems, occupying roughly of storage depending on your platform.