public tick(): void { // Apply legacy multiplier to production const goldGain = 10 * this.storage.legacy.multiplier; this.storage.gold += goldGain; } } // src/ui/UIManager.ts import { GameEngine } from '../core/GameEngine';

<div class="transcend-section"> <h3>Transcend</h3> <p>If you transcend now, you will gain: <strong>${potentialGain}</strong> Legacy Points.</p> <button id="btn-transcend" class="btn-transcend" ${potentialGain > 0 ? '' : 'disabled'}> TRANSCEND </button> </div>

.legacy-active { color: #ffd700 !important; border-bottom: 2px solid #ffd700; }

// Add points this.storage.legacy.points += gain; this.storage.legacy.totalEarned += gain; this.storage.legacy.transcends += 1;

export class GameEngine { public storage: GameStorage; private tickRate: number = 1000;

.legacy-stats { background: rgba(0, 0, 0, 0.3); padding: 15px; border-radius: 4px; margin-bottom: 20px; display: flex; justify-content: space-around; text-align: center; }

// Reset standard progress this.resetProgress();

.btn-buy-upgrade { margin-top: 10px; background: #555; color: #fff; border: 1px solid #777; padding: 5px 10px; cursor: pointer; }