Roblox: Script Fly
moveDirection = moveDirection.Unit * flySpeed
-- Functions local function fly() if not isFlying then isFlying = true RunService.RenderStepped:Connect(flyLoop) end end
The Last Flight of Script Fly
Here's a basic example of a fly script that you might find useful. This script is typically used in Roblox Studio for game development or by players in the game to enable flying. script fly roblox
Drafting a "fly script" in Roblox involves using Lua to manipulate a player's physics, typically by negating gravity and applying directional forces. Below is a guide on how these scripts work and how to implement one for your game. Core Components of a Flight Script To make a character fly effectively, developers usually combine several key Roblox classes: BodyVelocity / LinearVelocity
In the Explorer window, right-click on the StarterScripts or StarterPlayerScripts folder, then choose Insert Object > LocalScript . Name it something like FlyScript .
-- Place this in a LocalScript inside StarterCharacterScripts local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local uis = game:GetService("UserInputService") local runService = game:GetService("RunService") local flying = false local speed = 50 -- You can adjust this value local bodyVelocity uis.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.F then -- Toggle key flying = not flying if flying then -- Create the force that keeps you in the air bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Parent = humanoidRootPart else -- Remove the force to stop flying if bodyVelocity then bodyVelocity:Destroy() end end end end) -- Update movement direction every frame runService.RenderStepped:Connect(function() if flying and bodyVelocity then local camera = workspace.CurrentCamera local moveDir = character.Humanoid.MoveDirection -- Fly in the direction the camera is facing bodyVelocity.Velocity = camera.CFrame.LookVector * (moveDir.Magnitude > 0 and speed or 0) -- Optional: Keep character upright humanoidRootPart.Velocity = Vector3.new(0, 0, 0) end end) Use code with caution. Copied to clipboard Key Components for Advanced Scripts How To Make A Character Fly - Developer Forum | Roblox moveDirection = moveDirection
Double-click the LocalScript to open it in the script editor, and then paste the provided fly script into it.
To create a flying mechanic in , you typically use a to detect user input and a BodyMover object (like BodyVelocity or LinearVelocity ) to push the character through the air. Core Flying Script Snippet
This basic example uses UserInputService to toggle flight when the key is pressed. Below is a guide on how these scripts
I found it buried in a Discord server with a skull icon. One line of code. Just one. The user “Void” said: “Run this. Then jump three times. Don’t look down.”
They said it was impossible. A script that could make your Roblox avatar truly fly — not just hover, not just glide with a gamepass, but soar like a bird through any game. No anti-cheat could catch it. No admin could stop it. They called it Script Fly .
I messaged Void. They replied: “You’re not flying the avatar anymore. The script is flying YOU.”