Window_CheatMenu.prototype.initialize = function() { Window_Menu.prototype.initialize.call(this); this.cheatMenu = CheatMenu.cheatMenu; this.drawCheatMenu(); };
Streamers often need to maintain a pace that keeps viewers engaged. Getting stuck on a difficult puzzle or grinding for gold for two hours can kill a stream’s momentum.
SumRndmDde created a suite of highly creative plugins, and his Debug Tool is incredibly robust. rpg maker mv cheat menu plugin
Scene_CheatMenu.prototype.createCommandWindow = function() { const commands = ['Gold', 'Party Stats', 'Items', 'Teleport', 'Exit']; const commandWindow = new Window_Command(commands); commandWindow.setHandler('ok', this.onCommandOk.bind(this)); commandWindow.setHandler('cancel', this.popScene.bind(this)); this.addWindow(commandWindow); this._commandWindow = commandWindow; };
The RPG Maker MV Cheat Menu plugin transforms the engine from a rigid set of rules into a sandbox of possibilities. For developers, it is a necessary debugging tool; for players, it is the ultimate accessibility option. Whether you are using Yanfly’s robust extensions or a community-crafted injector, these plugins ensure that the only limit to your adventure is your imagination. Window_CheatMenu
let cheatMenuEnabled = true;
SceneManager.onKeyDown = function(event) { if (cheatMenuEnabled && event.key === 'F8') { event.preventDefault(); SceneManager.push(Scene_CheatMenu); } }; Scene_CheatMenu
Scene_CheatMenu.prototype.initialize = function() { Scene_Menu.prototype.initialize.call(this); this.cheatMenuWindow = new Window_CheatMenu(); this.addWindow(this.cheatMenuWindow); };
RPG Maker MV plugins are written in and use the PluginManager API.
Scene_CheatMenu.prototype.onCommandOk = function() { const index = this._commandWindow.index(); switch (index) { case 0: this.commandGold(); break; case 1: this.commandPartyStats(); break; case 2: this.commandItems(); break; case 3: this.commandTeleport(); break; case 4: this.popScene(); break; } };