The Tinkerer peasant's story begins in the most unlikely of circumstances. Born into a life of scarcity and hardship, they are forced to rely on their wits and hands to survive. With limited resources and access to knowledge, the Tinkerer peasant must navigate the complexities of their world, often through trial and error. Their quest is not one of grand heroism or legendary conquests, but rather a quiet, unyielding pursuit of improvement and innovation.
Your “workshop” is a half-collapsed pigsty behind the tavern. It contains:
As the Tinkerer peasant progresses on their quest, they encounter numerous setbacks and obstacles. Limited by their circumstances, they must often improvise and repurpose materials to achieve their goals. This capacity for adaptability serves as a hallmark of their journey, as they transform discarded items into functional tools, and in doing so, unlock new possibilities. The Tinkerer's workshop becomes a symbol of their resourcefulness, a testament to the potential hidden within the humblest of beginnings. peasant's quest tinkerer
– You use the Sack of Startlement (a burlap bag containing a spring-loaded fake snake, a squeaker, and a jar of angry fireflies). No one is hurt. Several guards flee in tearful confusion. One laughs so hard he drops his keys.
They are catastrophe/magnificence . Rolling a 1 on a Tinker check means your device works, but it also loudly plays the Duke’s embarrassing lute composition on repeat. Rolling a 20 means you accidentally solve next week’s quest early. The Tinkerer peasant's story begins in the most
A rickety cart pulled by a donkey with one gear-driven leg (your design). You travel the land fixing windmills, teaching children to make toys from scrap, and writing the Tinkerer’s Manifesto : “If it’s not broken, take it apart anyway. See what’s inside. Then make it better.”
is an immersive, open-world adult RPG developed by Tinkerer using the RPG Maker MV engine . Combining traditional turn-based combat with non-linear storytelling, it follows a young farm boy's journey from a lowly peasant to a powerful adventurer in a medieval fantasy world. Core Gameplay Mechanics Their quest is not one of grand heroism
Here is how a Tinkerer solves quests compared to other classes:
A resource that builds when you fail. Every time a contraption backfires, a lever snaps, or a spring launches a bucket into your face, you gain +1 Ingenuity. At 5 Ingenuity, you unlock a “Redneck Patent”—an improvised solution that shouldn’t work but absolutely will.