1. Ra8+ Kb3 2. Kb1 Kc4 3. Kc1 Kd3 4. Kd1 Ke3 5. Ke1 Kf3 6. Kf1 Kg3 7. Kg1 Rb1# *

1. Qd6+ Ke1 2. Kf5 Kf2 3. Qd4+ Ke2 4. Qe4+ Kd2 5. Qd3+ Ke1 6. Qe3+ Kf1 7. Qf3# *

Most amateur players focus on openings, yet games are often lost or drawn in the final few moves. De la Villa argues that there are relatively few endgames you truly need to memorize. These 100 positions are selected because they: in tournament play. Are easy to learn through simple, clear rules.

[Event "100 Endgames You Must Know"] [Site "Book Collection"] [Date "????.??.??"] [Round "2"] [White "Endgame 2: Rook vs King"] [Black "Rook Checkmate"] [Result "*"]

The book itself is brilliant. But memorizing static diagrams is like learning to swim from a photograph. Enter the .

[Event "100 Endgames You Must Know"] [Site "Book Collection"] [Date "????.??.??"] [Round "20"] [White "Endgame 20: Rook vs Pawn"] [Black "Pawn on 6th"] [Result "1/2-1/2"]

1. Kg7 Kd4 2. Kf6 h4 3. Ke5 Ke3 4. Kd5 h3 5. Kc4 Kd2 6. Rb1 Kc2 7. Rb4 h2 8. Rb2+ Kc1 9. Rb3 Kd2 10. Rb2+ Ke1 11. Ke3 h1=Q 12. Rxh1 Kxh1 13. Kd4 Kg2 14. Kc3 Kf3 15. Kb2 Ke4 16. Kxa2 Kd4 17. Kb3 Kc5 18. a4 Kb6 19. Kb4 Kb7 20. a5 Kc7 21. Kb5 Kd7 22. a6 Ke7 23. Ka5 Ke6 24. Kb6 Ke5 25. a7 Kd6 26. Kb7 Kd7 27. a8=Q+ *

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