// Collision check const collided = me.collision.check(this);
To begin, you need a local development environment. The modern way to scaffold a project is through npm. melonJS — A Modern & Lightweight HTML5 Game Engine
: First-class integration with the Tiled Map Editor , supporting orthogonal, isometric, and hexagonal maps.
Leo spun his chair around. Standing in the doorway of his cluttered apartment office was Maya, a retro-game developer and his occasional mentor. She wore a faded Space Invaders hoodie and held a steaming cup of coffee. melonjs tutorial
game.PlayScreen = me.Stage.extend( onResetEvent: function() // Load the level me.level.load("dungeon_level_01");
// Inside onResetEvent() after adding player for (let i = 0; i < 10; i++) const coin = new Collectible( Math.random() * (me.game.viewport.width - 32), Math.random() * 200 // Only top part of screen ); me.game.world.addChild(coin);
addPoints(points) this.score += points;
export default class PlayerEntity extends me.Entity constructor(x, y) super(x, y, width: 32, height: 32 );
Now run the game. Move your orange square into the gold squares – they disappear and you get a console log.
Leo adjusted his code to define the play screen. // Collision check const collided = me
"melonJS?" Leo frowned. "I thought that was for simple 2D games."
In this tutorial, we’ll build a simple "collect the stars" prototype. You’ll learn how to set up a project, load assets, create a player, handle input, and manage collisions.