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Shader Cache Citra Jun 2026

| Emulator | Cache Type | Invalidation Strategy | |----------|------------|------------------------| | Citra | Transferable + pipeline (Vulkan) | GameID + driver version | | Yuzu (Switch) | Pipeline + shader cache | Robust; requires manual reset | | Dolphin (GC/Wii) | Uber shaders + cache | Rarely invalidated | | PCSX2 | No true shader cache | Recompiles per game session |

auto shader = CompileFromPICA(hash); saveToDisk(hash, shader); cache[hash] = shader; return shader; shader cache citra

The best way to build a cache is to simply play the game. The first 30 minutes might be slightly bumpy, but the performance will stabilize permanently afterward. Troubleshooting Common Issues | Emulator | Cache Type | Invalidation Strategy

Systems like the Steam Deck often use "pre-cached" shaders provided by Steam to bypass this issue entirely for supported games. 5. Managing Your Cache 5. Managing Your Cache