Nd3d11 Texture Create From File Jun 2026
// Get the image dimensions int width = image.Width; int height = image.Height;
if (ppSRV)
// Map the image data to the texture var data = texture.Map(0, 0, MapMode.WriteDiscard, MapFlags.None); using (var stream = new MemoryStream()) nd3d11 texture create from file
For simplicity, let's assume you've loaded the image data into a buffer imageData , and you know its width width , height height , and the format of the data. // Get the image dimensions int width = image
HRESULT CreateTextureFromFile( ID3D11Device* pDevice, const wchar_t* filename, ID3D11Texture2D** ppTexture, ID3D11ShaderResourceView** ppSRV) int height = image.Height
To use this, you must first initialize COM with CoInitialize(nullptr) .