Dungeon Desire ❲SIMPLE × ANTHOLOGY❳

Each action adds a specific amount to the Desire Meter:

This feature is designed for a (like Hades , Diablo , or Darkest Dungeon ), where procedural generation and risk/reward are central. dungeon desire

The dungeon wants you to stay, so it bribes you. | Tier | Favor Name | Effect | | :--- | :--- | :--- | | 20% | Shiny Trinkets | +50% gold find. | | 40% | Secret Passages | +30% chance for secret rooms to appear. | | 60% | Ancestral Whisper | +1 to all skill levels (temporary). | | 80% | Bloodlust | +40% damage vs. enemies, but also +10% damage taken (the dungeon makes the fight exciting). | | 100% | Desire's End | One guaranteed item drop from the next boss. | Each action adds a specific amount to the

At every threshold (20, 40, 60, 80, 100), two things happen simultaneously: | | 40% | Secret Passages | +30%

1. The Video Game: Dungeon Desire: The Sleepless City of Runeheim

| Option | Result | | :--- | :--- | | | You become Possessed . Gain all 5 Curses permanently, but also all 5 Favors. You cannot leave the dungeon until you defeat the final boss of this run. Upon victory, you earn a unique "Desired One" cosmetic and title. | | "Reject Desire" | You take Massive backlash. Lose 50% of current HP. All curses are removed, but all favors are also removed. You may attempt to leave. The dungeon will try to stop you with 50% more enemies in the exit corridor. | | "Flee" (coward's way) | Teleport to town instantly, but lose 75% of all gold and non-equipped items collected this run. The dungeon "keeps its gifts back." |

dungeon desire