Ugrás a tartalomra

Eaglercraft 1.17

| Device | Browser | Render Distance | FPS (avg) | Chunk Load Time | |--------|---------|----------------|-----------|----------------| | Chromebook (Intel Celeron) | Chrome 120 | 8 chunks | 25-35 | 4-6 sec | | MacBook M1 (2021) | Safari 17 | 12 chunks | 55-65 | 2 sec | | Windows 11 (i5, GTX 1650) | Edge | 16 chunks | 70-85 | 1.5 sec | | iPhone 14 (iOS) | Safari | 6 chunks | 20-30 | 8 sec (throttled) |

Features a custom OpenGL emulator by creator LAX1DUDE to maintain playable frame rates without a dedicated GPU. Eaglercraft 1.17: New Features eaglercraft 1.17

Note: Eaglercraft 1.17 cannot use hardware acceleration as efficiently as native Java version. | Device | Browser | Render Distance |

| Component | Role | |-----------|------| | | JavaScript engine that interprets game logic, player input, and rendering | | WebGL 2.0 Renderer | Handles new 1.17 features: wider color palette, dynamic lighting, 3D biome blending | | Offline Mode Emulation | Bypasses Mojang authentication (local username + skin) | | Singleplayer via IndexedDB | World data stored in browser's local database | | WebSocket Server | For multiplayer: Eaglercraft uses a binary WebSocket protocol that mimics TCP | eaglercraft 1.17