Pulldownit - Maya

for chunk in chunks: cmds.pdiMakeDynamic(chunk)

// 2. Get all fractured pieces (they are grouped) string $pieces[] = listRelatives -children ($wall + "_pdiFracture_grp") ; maya pulldownit

PDI generates highly realistic, irregular fragments, perfect for concrete, stone, and stucco. for chunk in chunks: cmds

If you're referring to using or troubleshooting the PulldownIt plugin in Maya, here are some general steps or information that might be helpful: Core Capabilities: Shattering and Dynamics At the heart

Call of Duty franchise. Core Capabilities: Shattering and Dynamics At the heart of the plugin is "Shatter It," a Voronoi-based pre-cutting tool that allows artists to divide any polygonal mesh—whether convex, concave, or containing holes—into thousands of fragments in seconds. Unlike standard polygonal fragments that often look "clean" or artificial, Pulldownit introduced "jagginess" and asymmetric tessellation to simulate the rough, jagged faces characteristic of brittle materials like stone, glass, and stucco. The software distinguishes itself through its efficient handling of large-scale simulations. While standard physics solvers often struggle with thousands of individual objects, Pulldownit's solver remains stable and realistic. Key features include: Cracker Objects: Passive rigid bodies that can be animated along paths to initiate fractures dynamically. Bounded Cracks: A method for creating quick, artist-controllable stress cracks over models. Fracture Clusters: Tools that allow artists to group fragments, controlling how structures collapse or break apart under impact. The Non-Destructive Revolution Recent updates, specifically version 6.5 released in early 2026, have transformed the plugin’s workflow from a linear process to a non-destructive one. In traditional VFX workflows, once a simulation is "baked" or shattered, making changes to the underlying geometry requires starting over. Pulldownit's new workflow allows artists to: 11 sites Pulldownit 6.5 for Maya Has Been Released Jan 27, 2026 —

import maya.cmds as cmds