MicroTech, Theatres of War, and a server mesh on the horizon.
The centerpieces of the keynote were the introduction of the frozen world and the debut of Planet Tech v4 . This updated technology overhauled the game's planetary generation, allowing for more fluid transitions from space to ground with significantly reduced "pop-in". citizencon 2019
While engineering dominated the stage, gameplay mechanics were not ignored. The unveiling of the marked the beginning of the "Death of a Spaceman" mechanic realization. MicroTech, Theatres of War, and a server mesh on the horizon
CitizenCon 2019 was a resounding success, showcasing the Star Citizen community's passion and CIG's commitment to delivering an ambitious and innovative game. While challenges lie ahead, the event provided a platform for CIG to share its vision, gather feedback, and build anticipation for the game's eventual release. As the game continues to evolve, CitizenCon remains an essential event for fans and industry observers alike. While challenges lie ahead, the event provided a
The visual fidelity of Star Citizen was pushed further with the announcement of . The presentation demonstrated a move away from simple height-maps to a more holistic planetary generation system.
The proposed Server Meshing technology aims to distribute the simulation load across multiple servers, connecting them to form a mesh. Key points from the presentation included: