Yoosful Game _top_ Guide
Elias rubbed his temples. It was absurd. It was a grind. But the blue bar at the top of the screen—his "Utility Meter"—was filling up. And seeing it fill made the hollow ache in his stomach feel a little smaller.
The phrase on the cracked screen read:
When the character finally sat down on the train, the game displayed a message: +10 Usefulness Points. yoosful game
He moved the character to the mirror. The reflection wasn't the faceless hoodie figure. It was a pixelated version of Elias, but younger. Messy hair. Tear-stained face. Holding a guitar.
// win condition: all tasks completed function checkWin() { if (currentTasks.length === 0 && completedTasks.length === TASKS.length) { // game finished const winModal = document.createElement('div'); winModal.className = 'win-overlay'; winModal.id = 'winModal'; winModal.innerHTML = ` <div class="win-card"> <h2>🏆 YOU WON! 🏆</h2> <p style="font-size:1.2rem">Final Score: ${score}</p> <p>🔥 Best Streak: ${bestStreak}</p> <button class="new-game-win-btn" id="winNewGameBtn">✨ Play Again ✨</button> </div> `; document.body.appendChild(winModal); const newGameBtn = document.getElementById('winNewGameBtn'); if (newGameBtn) newGameBtn.onclick = () => { removeWinModal(); resetGame(); }; setMessage("⭐ VICTORY! You completed all useful tasks! ⭐"); } } Elias rubbed his temples
.btn { border: none; background: #3b2b1f; color: #ffefcf; padding: 12px 28px; font-weight: bold; font-size: 1rem; border-radius: 60px; cursor: pointer; transition: 0.1s linear; font-family: inherit; box-shadow: 0 6px 0 #1d140c; }
<div class="action-bar"> <button class="btn reset-btn" id="resetGameBtn">🔄 New Game</button> <button class="btn btn-primary" id="skipHintBtn">💡 Random Hint (task)</button> </div> <footer>match a tool to the right task → +10 points + streak bonus!</footer> </div> But the blue bar at the top of
.tool-emoji { font-size: 2.3rem; }