Monogame Animated Sprite [2021] -

public void Update(GameTime gameTime)

using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System;

For a horizontal sheet, sourceRectangle = new Rectangle(currentFrame * frameWidth, 0, frameWidth, frameHeight) . monogame animated sprite

It is best practice to create a dedicated class to handle the animation logic. This keeps your main game code clean.

Execute _spriteBatch.Draw(texture, position, sourceRectangle, Color.White) . Best Practices and Performance Single Spritesheet vs Multiple Spritesheets - Community public void Update(GameTime gameTime) using Microsoft

public bool IsPlaying get; private set;

The most efficient way to animate in MonoGame is using a . This is a single image file containing every frame of your animation arranged in a grid. Execute _spriteBatch

// Split texture into frames (assumes frames in a single row) int columns = texture.Width / frameWidth; for (int i = 0; i < columns; i++)

Example structure: [Frame0][Frame1][Frame2][Frame3]...

Always use gameTime.ElapsedGameTime so your animation speed isn't tied to the frame rate.

Threshold : How long each frame lasts (e.g., 0.1f for 10 FPS). CurrentFrame : An integer representing the current index. FrameWidth/Height : The size of a single frame. 2. The Update Loop