Anno 1404 Production Layout Jun 2026
Before placing buildings, you must understand the ratios required for 100% efficiency. Overproducing raw materials wastes space, while underproducing leads to shortages and declining tax revenue. : 2 Crop Farms → 1 Flour Mill → 1 Bakery.
Orient buildings need – each well serves ~3–4 farms or 2–3 production buildings.
Complex but compact:
[Wheat fields] [Wheat fields] Wheat Farm Wheat Farm ↘ ↘ [Mill] → [Bakery] ↓ [Apple trees] Warehouse ← [Cider press] Apple Farm ↑ [Apple trees] Apple Farm
| Problem | Likely cause | Fix | |--------|--------------|-----| | No goods produced | No road to warehouse | Connect building | | Farm idle | No field tiles assigned | Manually assign fields (click farm) | | Production stops | Warehouse full | Build extra warehouse or sell goods | | Forester not planting | No forest area | Move forester into dense trees | | Mill stops | No wheat | Add more wheat farms | anno 1404 production layout
This is a comprehensive guide to in Anno 1404 (also known as Dawn of Discovery ). Unlike later Anno games, 1404 does not have trade union items that boost radius, so layouts focus on efficient space usage , road/harbor connections , and minimizing walk distances for peasants, citizens, patricians, and noblemen.
The game's zoning system also plays a critical role in production layout. Players must designate areas for specific types of buildings, such as residential, commercial, or industrial zones. This zoning system helps to organize the city and prevent conflicts between different types of buildings. For example, separating industrial areas from residential zones can reduce the risk of pollution and noise complaints, ensuring a happy and healthy population. Before placing buildings, you must understand the ratios
Do you have a favorite layout trick for Hemp or Indigo? Share your city-planning wisdom in the comments below!
Hemp > Indigo > Loom > Carpet Maker.