Happy batching, LibGDX devs!
batch.begin(); sprite.draw(batch); batch.end(); texturepacker libgdx
Sprite sprite = atlas.createSprite("mysprite"); Happy batching, LibGDX devs
Once packed, you get two files: ui-atlas.atlas and ui-atlas.png . Copy these to your Android/assets folder. LibGDX devs! batch.begin()
