Monogame Sprite Sheet
spriteBatch.Draw(_texture, position, region, color, rotation, origin, scale, SpriteEffects.None, 0f);
// Parameters: X, Y, Width, Height Rectangle sourceRect = new Rectangle(128, 0, 64, 64); _spriteBatch.Begin(); _spriteBatch.Draw(spriteSheet, new Vector2(100, 100), sourceRect, Color.White); _spriteBatch.End(); Use code with caution. Step 4: Creating a Basic Animation System monogame sprite sheet
var region = GetRegion(regionName); if (region != Rectangle.Empty) spriteBatch
// Calculate how many frames fit in the sheet _totalFrames = (texture.Width / frameWidth) * (texture.Height / frameHeight); // Parameters: X
public class Player
public void Update(GameTime gameTime)
